

Ghatsad explains that the ruins date back 900 years to the reign of Emperor Alzadaal, but appear to be fully functional. Naja decides to send the Adventurer for the job of patrolling the ruins but doesn't reveal to them that the commission had specifically requested for their presence.ĭuring the Adventurer's patrol, they meet with Ghatsad, his assistant, as well as two Immortal bodyguards, Rishfee and Amnaf. Salaheem's Sentinels receives a commission from the Aht Urhgan Archeological Research Institution (A.A.R.I.), which conducts investigations of the ancient Ruins of Alzadaal. The Empress of Aht Urhgan, in her discussions with the Grand Vizier, gets word of the summit held in Jeuno as well as the Adventurer attendance, claiming that they have taken the bait. Learning of the events in Jeuno, Raillefal returns to San d'Oria. In order to obtain more information, the allied nations task the Adventurer to return to Aht Urhgan and find out more through their work as a mercenary.

Shantotto deduces that the Astral Candescence is in fact bait to lure beastmen to attack the city but cannot find the reasoning for this. Their discussion reveals that the Astral Candescence sealed in the Hall of Binding is guarded mainly by mercenaries and Aht Urhgan's most elite soldiers, the Serpent Generals, and yet kept in a poorly defended quarter of Al Zahbi.

The Adventurer and representatives of the four nations convene in Ru'Lude Gardens. On discovering that Aht Urhgan might be on the verge of a conflict on the scale of the Crystal War, Prince Pieuje calls for an emergency summit with the three other nations of Vana'diel. At Chateau d'Oraguille, Halver, Prince Pieuje and the commanders of the two knight orders learn about the situation in Aht Urhgan from Trion's letter, the Adventurer's own account and that of Travialce, a bodyguard who had secretly been sent to protect Prince Trion from the shadows. Raillefal, who is actually Prince Trion, sends the Adventurer to deliver a letter of his findings to Halver back in San d'Oria. The Adventurer sees through Raillefal's disguise. However, the Astral Candescence is housed in a part of Al Zahbi that can easily be attacked by the three beastmen factions residing in the Near East. It is said to have the power to stir astral wind and emanate a sweet inaudible melody that draws people to it. Gessho shares information about a national treasure sealed in the Hall of Binding known as the Astral Candescence. Raillefal is suspicious of the Empire and decides to find out more about it, befriending the Yagudo monk Gessho in the process. Some time later, the Adventurer is introduced to Raillefal, a former Elvaan knight from San d'Oria who has recently joined Salaheem's Sentinels as well. Upon successful completion of this task, the Adventurer pledges themself as a mercenary to Naja Salaheem's company, Salaheem's Sentinels, and proceeds to undertake missions as a mercenary through the Commissions Agency. They arrive at Al Zahbi and deliver a supplies package to the Immortals at the behest of Naja Salaheem, the president of a mercenary organization. The Adventurer obtains a boarding permit from the Tenshodo and takes a ship from Mhaura to the Near East. The story begins as the Empire of Aht Urhgan opens it borders to visitors after years of isolation and has also started to actively recruit mercenaries. Imperial Standing NM Battlefields (ISNM).Map of the Near East, the central region of the Treasures of Aht Urhgan campaign. This list does not include reskinned enemies of the same genus or unique bosses. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure
