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Pathfinder magical knack
Pathfinder magical knack








  1. Pathfinder magical knack full#
  2. Pathfinder magical knack free#

Each day that you spend within a particular territory, you may attempt a single Craft (maps), Linguistics, or Profession (cartographer) check DC equal to the territory’s Exploration DC. You are constantly making notes and sketches, mapping out the places you visit. If you would at any time already have a similar ability, such as with the Heightened Awareness talent from the Scout sphere, you instead gain a +4 trait bonus to the check.

Pathfinder magical knack free#

In addition, anytime you end your turn within 10 feet of a dominated or enthralled creature, you gain a free Sense Motive check to determine if they are affected by an enchantment (charm) or enchantment (compulsion) effect. As long as you move no more than your base speed each round, you gain a free Will save to disbelieve illusions the first time you are within 10 feet of them, be they natural (desert mirage, etc.) or magical (patterns, phantasms, pigments, etc.). You are not easily deceived and question everything, determined to find the truth yourself. This trait by itself does not give you insight into disabling such traps or hazards. If you would at any time already have a similar ability, such as with the See Hazards talent from the Divination sphere, or the Heightened Awareness talent from the Scout sphere, you instead gain a +4 trait bonus to the check. As long as you move no more than your base speed each round, you gain a free Perception check to notice traps and hazards the first time you are within 10 feet of them, be they mechanical (trip wires, dart throwers, etc.), magical (rune spells, sigils, etc.), or natural (quicksand, pit falls, etc.). You are light on your feet and keep an eye out for traps or hazards. In addition, you may attempt this check even when moving at speeds greater than half your overland speed.

pathfinder magical knack

You do not suffer penalties to this check in terrain such as deserts where food and especially water is sparse however, in areas where food and water are effectively nonexistent, you will only find sufficient food and water for yourself (regardless of how high your skill check result is). Succeeding this skill check provides enough food and water for a Medium creature, +1 Medium creature for every 2 that you exceed the DC. Once per day, you may attempt a DC 10 Survival check.

pathfinder magical knack

You never know when your next meal will come, and consequently, you hunt and gather while on the move. (This trait will see little use in this particular adventure, but may be useful with supplementary content and expansions.) Ration Scavenger You gain a +4 trait bonus on any Knowledge checks relating to the Kolean empire, and may attempt said skill checks untrained. As long as you move no more than your base speed each round, you gain a free Knowledge check (of the appropriate type) to identify artifacts of the Kolean empire. You are well-studied in the lore of Kolean history and its culture.

pathfinder magical knack

Possessing this trait counts as possessing the favored terrain class feature in the chosen terrain for the purpose of meeting feat prerequisites. You gain a +1 trait bonus to initiative checks, and a +2 trait bonus to saves made to resist environmental hazards in the chosen terrain. Choose a type of terrain from the ranger’s list of favored terrain.

pathfinder magical knack

You are familiar with the hazards associated with a cryptwood of a particular region. In addition, crafting non-magical ammunition takes 50% less time. During any encounter where you are present, ammunition (magical and non-magical) that fails to hit its target have a 100% recovery rate (instead of 50%).

Pathfinder magical knack full#

You do your best to ensure that you and your companions maintain a full stock of ammunition. Whenever a character would gain traits (either at level 1 or when they take the Additional Traits feat), they may exchange two of those traits for a single Utility talent of their choice.Ĭampaign (Wreckage to Deliverance) Ammo Gatherer The following are new traits that spherecasting (and other) characters can take.










Pathfinder magical knack